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Showing posts from September 24, 2012

Game Mechanics Revealed: Energy Weapons Power Greater than 125

Welcome to the fifth installment of Game Mechanics Revealed.   Star Trek Online is filled with vagaries; the devs are not forthcoming with clarification; the forums are a source of confusing and contradictory knowledge; the chats are rife with conjecture and misinformation.   In this series, I will attempt to find the answers and dispel the myths that plague our game. My partner in science is the ever patient and ever enthusiastic @JeanLPicard. Game Mechanics Revealed: The effects of Weapons Power greater than 125 The game has a cap of 125 for the maximum power to any of the four ships power systems, however, with consoles and captain skills it is possible or sometimes even likely that, theoretically at least, power can be boosted beyond this number.   There is some debate about this topic, with some claiming that there is an “invisible reserve” from which weapons power can be drained thus preventing multiple weapons firing from sapping your dps, but with...

Game Mechanics Revealed: Shield Power and Damage Resistance

Welcome to the fourth installment of Game Mechanics Revealed.   Star Trek Online is filled with vagaries; the devs are not forthcoming with clarification; the forums are a source of confusing and contradictory knowledge; the chats are rife with conjecture and misinformation.   In this series, I will attempt to find the answers and dispel the myths that plague our game. My partner in science is the ever patient and ever enthusiastic @JeanLPicard. Game Mechanics Revealed: Shield Power and Shield Damage Resistance In several places both in game and online it is stated that damage to the shields varies inversely with shield power, yet there is no place to verify this on any display for your ship.    This has led to some argument about whether this effect is actually in the game. Premise Shield damage increases as shield power decreases.   Therefore we should be able to see a difference in the damage readouts in the combat log. Experiment...