Evaluation of Space Weapons Modifiers
Several months ago on Qo’nos First City I was witness to a discussion as to which space weapons modifier was best: Acc or Dmg. The argument was vociferous, vehement, and vitriolic, but the positions were supported only with bald assertions, basic thought experiments, and a lot of name calling. I think it’s time I got to the bottom of this. Disclaimer: I don’t usually put disclaimers on these but I thought that this time it was warranted as my results may be very much limited to my build and other very similarly built ships. The main cause of concern is the bonus to critical hit from weapons specialization, the Borg assimilated module, and the passive bonus from the Romulan reputation system. Other confounding effects would be the critical bonus from heavy cannons, the critical bonus from antiproton weapons, whether your captain has the accuracy trait, and probably a few others that slip my mind. As such, I’m not posting this under Game Mechanic...