Posts

How to Turn Richard's Science Bug into a PvP winner

Build: Science captain flying Jem’Hadar attack ship Weapons: 4x tetryon DHC (either fleet [acc] or phased) 2x tetryon turret (either fleet [acc] or phased), possibly replace 1 turret with Omega adapted cutting beam, 1 mine (preferably concentrated tachyon mine) Equipment Omega Force Space Set Consoles: Engineering: 2x neutronium, Assimilated, Isometric charge (or one of the other specialty consoles) Science: Field generator Tactical: 5x tetryon pulse Boffs: Cdr. Tac: TT1, DPB1, APO1, APB3 Lt. Cdr. Tac: TT1, CSV1, CF1 Lt. Eng: EPtS1, RSP1 Lt. Sci: TrB1, HE2 Ensign Eng: EPtS1 With alternates for Aux2Sif1 or TSS1. Doffs: 2x Conn Officer that reduces cooldown on APB, APD, and APO. Some combination of Shield distribution officer, Hazard systems officer, Tractor beam officer, Sensors officer, etc. Keybinds: I’ve attached your bind file here (download to your Cryptic Studios\Star Trek Online\Live directory and then enter /bind_l...

Game Mechanics Revealed: Damage Resistance Consoles

Welcome to Game Mechanics Revealed.   Star Trek Online is filled with vagaries; the devs are not forthcoming with clarification; the forums are a source of confusing and contradictory knowledge; the chats are rife with conjecture and misinformation.   In this series, I will attempt to find the answers and dispel the myths that plague our game. Game Mechanics Revealed: Damage Resistance from Armour Consoles We see the + rating of armour consoles.   We put them on our ships and we see the damage resistance ratings that result.   Do we really know what the damage resistance is?   Can we trust the numbers? Let’s find out. Experiment For this test the aggressor is armed with a single turret, 125 weapon power, at point blank range (in this case, less than 2 km for maximum damage rating of a cannon type weapon.   The target is an unshielded cruiser with no hull plating or threat control skills.   The target has an innate 2% phaser dam...