Welcome to the third installment of Game Mechanics
Revealed. Star Trek Online is filled
with vagaries; the devs are not forthcoming with clarification; the forums are
a source of confusing and contradictory knowledge; the chats are rife with
conjecture and misinformation. In this
series, I will attempt to find the answers and dispel the myths that plague our
game.
My partner in science is the ever patient and ever
enthusiastic @JeanLPicard.
Game Mechanics Revealed: Human Bridge Officers and the
Leadership Trait
Human Bridge Officers come with the Leadership trait. This trait is supposed to give a passive
bonus to hull repair and would thus be one of only two bridge officer traits
that improve performance in space, along with Efficient. However, on the forums it has been discussed
that this trait is broken and does not in fact do anything.
Premise
Leadership trait improves hull repair, therefore the amount
of time required to repair the ship from a certain hull hit points to fully
healed would be shorter with human bridge officers.
Experiment
A cruiser with no human bridge officers on duty is attacked
with energy weapons to avoid crew injury and death until its hull is taken down
to 20% health. The time taken to
completely heal is recorded. The test is
repeated with 5 human bridge officers.
Results
Time from 20% hull to full health (seconds)
|
||
Test
|
Control
|
5x Human Boff
|
1
|
48.0
|
46.0
|
2
|
47.0
|
46.5
|
3
|
49.0
|
48.0
|
average
|
48.0
|
46.8
|
Conclusion
This was a difficult test to perform with one big source of
uncertainty: that 20% health starting point is very iffy to acquire. The difference between the two averages was
not statistically significant but with only 3 sample runs that isn’t entirely
convincing that there isn’t some effect.
On the other hand, we’re only looking at a maximum bonus of 2.5%
improvement in hull repair rate with a full 5 bridge officers, so it’s much
more likely that the bridge officers are doing absolutely nothing and the
difference is entirely due to variability of the starting hull damage in the
tests.
Is it at all possible to test the subsystem repair stat bonus that Leadership provides? +100 potential bonus with 5 Bridge Officers in subsystem repair could be a beneficial stat to have, at the very least.
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