Welcome to Game Mechanics Revealed. Star Trek Online is filled with vagaries; the devs are not forthcoming with clarification; the forums are a source of confusing and contradictory knowledge; the chats are rife with conjecture and misinformation. In this series, I will attempt to find the answers and dispel the myths that plague our game. My partner in science is the ever patient and ever enthusiastic @JeanLPicard. Game Mechanics Revealed: Dual Cannons vs. Dual Heavy Cannons (Updated with hitting power) While dual heavy cannons are the standard armament of escorts everywhere, some players contend that the increased rate of fire of dual cannons leads to an increase in proc rate, and that therefore regular dual cannons are a more effective weapon despite dual heavy cannons’ 10% bonus to critical damage. The dual cannons also have a smaller energy drain penalty, which some speculate might be more important than the critical hit bonus of dual heavy cann...
Information on simple key binding and their functions can be found by following this Introduction This article discusses both typing key binds into the local/chat window and editing the script in a bind file; however, it's primary focus is to enable the player to create a permanent file by which through editing one can have a permanent way to edit, save and restore scripts to make them permanent. Manipulating the bind file is quick, simple and only requires a basic text editor such as Notepad or Notpad++. Simply insert the desired binds with the proper syntax, then save the file from your computer and then load the file from the game. STO keeps the last copy of the file you loaded from logon to logon so you only need to load the file if you modify the file. Remember to make a backup of your changes, for if you accidentally reset and save the file from the game, you will lose the file you are modifying. Including the following commands will allow you to quick load,...
Build: Science captain flying Jem’Hadar attack ship Weapons: 4x tetryon DHC (either fleet [acc] or phased) 2x tetryon turret (either fleet [acc] or phased), possibly replace 1 turret with Omega adapted cutting beam, 1 mine (preferably concentrated tachyon mine) Equipment Omega Force Space Set Consoles: Engineering: 2x neutronium, Assimilated, Isometric charge (or one of the other specialty consoles) Science: Field generator Tactical: 5x tetryon pulse Boffs: Cdr. Tac: TT1, DPB1, APO1, APB3 Lt. Cdr. Tac: TT1, CSV1, CF1 Lt. Eng: EPtS1, RSP1 Lt. Sci: TrB1, HE2 Ensign Eng: EPtS1 With alternates for Aux2Sif1 or TSS1. Doffs: 2x Conn Officer that reduces cooldown on APB, APD, and APO. Some combination of Shield distribution officer, Hazard systems officer, Tractor beam officer, Sensors officer, etc. Keybinds: I’ve attached your bind file here (download to your Cryptic Studios\Star Trek Online\Live directory and then enter /bind_l...
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