Build:
Engineer flying a Fleet Advanced Escort, used primarily for
PvE.
As an engineering escort you’re going to be focussing on
long-term dps and staying in a fight as long as possible, with the lieutenant
commander science slot of the fleet advanced escort being used to maximize your
hitting and control in PvE.
Weapons:
You will want to set this all up for DHCs with the exception
of the fourth forward weapon slot. The
fleet advanced escort has a third tactical ensign BOFF slot which is entirely
useless in a conventional all-cannon build, however an escort build with a
forward torpedo is quite viable, especially in PvE with torpedo spread 1. Eventually you will want to get the complete
Omega Adapted Equipment set with the Omega plasma torpedo, Assimilated Module
console, and Kinetic cutting beam.
Forward:
3x Fleet Advanced Antiproton DHC [acc]x2 [dmg]x2
1x Omega Plasma Torpedo Launcher (until that torpedo
launcher is available from Omega reputation, use whatever is your best torpedo
that you currently have, or purchase one cheaply).
Rear:
2x Fleet Advanced Antiproton Turret [acc]x2 [dmg]x2
1x Omega Kinetic Cutting Beam (until the cutting beam is
available from Omega reputation, use the cheapest AP turret you can find or
even an array or a mine – just a placeholder weapon for now).
As shown in previous testing, [acc] is the most generally
powerful of all the modifiers. In PvE,
you might find [crtd] to be harder hitting, however there is no fleet advanced
[crtd]x2 [dmg]x2 so you’re out of luck there.
It’s a good choice though because [acc] is easily the best for PvP if
you ever decided to start doing that.
If you are not entirely wedded to using antiproton weapons,
I am generally unenamoured with them. If
we do the math, they have a 20% bonus to CrtD, and at a crit rate of 10% (which
is going to be close to what it is, maybe a little higher, maybe a little lower,
but not too far off) that means a bonus to dps of only 2%. They look and sound cool though, and they do
give you the best dps for yourself, so if you’ve already spent a lot of ec on
nice AP consoles, stick with them. If
you haven’t though, disruptor probably boosts your team’s overall damage the
most. It’s a good teammate’s weapon
choice, though it will rob you of some of your dps in favour of improving all
members of your team’s dps, which may not be the most desirable for greedy
players.
Equipment:
Generally speaking, escorts use sets which have high
capacity shields, like the MACO or Adapted MACO. MACO is good since it’s transwarp and you
don’t have to switch your engine between travelling and fighting. Adapted MACO might be a bit more effective in
combat since you will be using a torpedo and it has a bonus to projectile
damage. Omega Force can be very
effective when used with a skill build that has a lot of flow capacitors, but
it’s best used with an all gun build.
As you don’t have access to the top end Omega reputation
equipment yet, you should probably continue to use the Fleet Advanced equipment
that you already have until you do. The
shield you have isn’t very good for an escort though, so get a Fleet Elite
Resilient or Covariant shield (now that we have tier IV communications array
complete). The stacking shield
resistance is very potent and is a great shield for tanking until you get the
reputation system completed and can get more well-rounded equipment.
Consoles:
Engineering: Neutronium, mission specific armour console (for
instance, monotanium for STFs, ablative for SB24 or Mirror incursion), or a
second neutronium if you don’t want to go about switching things every time.
Science: Field Generator, Assimilated Module, MVAM.
Tactical: 5x AP mag regulator (or 4x AP mag regulator and 1x
Ambiplasma once you get the Omega torpedo), though you’ll probably get better
consistent dps with all AP.
You can also get good use out of the isometric charge
console from the exchange.
BOFF layout:
As you are not a tactical captain, I recommend a support escort
dps setup.
Commander Tactical: TT1, CRF1, APB2, APO3
Lieutenant Tactical: TT1, CSV1
Lieutenant Engineering: EPtS1, Aux2Sif1/RSP1
Lt. Cdr. Science: TSS1, HE2, GW1
Ensign Tactical: TS1
What happens here is that APO3 plus APB2 are chained. This works because you will have 2 of the top
end conn officer doffs that reduce the attack pattern cooldown.
CRF gives a small boost to your hitting power, while CSV is
useful for knocking down incoming heavy torpedoes or large amount of smaller
enemies. Actually, in PvE I’ve seen that
CSV can be more effective than CRF for boosting overall dps and can be useful
for taking down Borg heavy torpedoes, while only being moderately less powerful
against a single big opponent. It might
be worthwhile testing to see if running with two CSVs could be better for your
purposes. The two instances of TT1 clear
tactical debuffs nearly constantly, while keeping your shield facings up.
Torpedo Spread 1 will work wonders with your Omega plasma
torpedo, though it does kind of get in the way of the rapid fire feature, you
can get around that with timing when you activate the ability.
EPtS1 will help keep shields up while Aux2Sif1 gives a
moderate hull heal and decent hull damage resistance buff which is nice and it
is also fast to recharge. Or RSP gives
you the occasional energy weapon immunity and big hull heal for when you need
it, though I find that it’s better for PvP than PvE.
I consider HE a very nice ability (especially with all the
plasma torpedoes flying about these days) and TSS is a nice shield heal when
you only have one EPtS1. I believe
gravity well is the most useful PvE Lt. Cdr. Science ability, able to keep
large numbers of enemies nice and stuck together for use with CSV and TS, and
for controlling certain enemies in STF missions.
Duty Officers:
2x Attack pattern Conn Officer to reduce cooldown of your
attack pattern omega and beta.
2x Shield distribution officer to give you a big shield heal
with brace for impact.
1x Gravimetric Scientist to get you more gravity wells.
Skills:
I don’t know what you have, but here is what you should have
for this type of role:
Starship attack patterns: max
Starship weapons training: max
Starship energy weapons: max
Starship projectile weapons: max if you are using a torpedo,
none if not
Starship maneuvers: at least 6
Starship targeting systems: max
Starship threat control: actually a pretty efficient source
of damage resistance. If you don’t mind
drawing a lot of aggro in PvE, somewhere between 3 and 6 is good.
Starship energy weapon specialization: max
Starship projectile weapons: max if you are using a torpedo,
at least 6 if you are using a torpedo but are running out of skill points, none
if no torpedo
Driver coil: I like 3 for use in sector space, and for
flying at high speed into combat it’s nice to have some, but most of the time
it won’t come into play
Starship hull repair: max
Structural integrity: max
Starship warp core efficiency: somewhere between 3 and 6
Starship electroplasma systems: somewhere between 3 and 6
Starship impulse thrusters: max
Starship warp core potential: somewhere between 3 and 6
Starship engine performance: somewhere between 3 and 6
Starship hull plating: somewhere between 3 and 6
Starship shield performance: somewhere between 3 and 6
Starship armor reinforcements: no more than 3
Starship auxiliary performance: no more than 3
Starship weapons performance: around 3, maybe a little more
or a little less depending on what else you are using to get to 125+ weapon
power
Starship flow capacitors: none for this build
Starship shield emitters: max
Starship power insulators: some, especially if you fight a
lot of Klingons with plasmonic leech, none if you’re never going to PvP.
Starship shield systems: max
Starship particle generator: if you really like the
isometric charge, it is boosted by this, but generally an escort isn’t going to
have enough use for it to be an efficient use of skill. It also boosts gravity well’s damage.
Starship graviton generator: in PvE it probably won’t make
too much of a difference if you have any of this at all.
Starship inertial dampeners: some, especially if you fight a
lot of science ships with viral matrix and knock abilities, none if you’re
never going to PvP (it does come into play against Tholians, but not worth it
at the high level required).
Of course, try the rest of the build first without
respeccing to get a feel for what you need and what you don’t. There are tools that can be found online to
help calculate your power levels, too.
Power settings:
1: XX weapons, 25 shields, YY engines, 25 aux
2: XX weapons, YY shields, 25 engines, 25 aux
3: 25 weapons, 25 shields, 100 engines, 50 aux
4 25 weapons, 75 shields, 25 engines, 75 aux
Where XX is the weapons setting that gets you to 125 and YY
is whatever is left over.
Keybinds:
I’ve attached your bind file here (download to your Cryptic Studios\Star Trek Online\Live
directory and then enter /bind_load_file
wolfe.txt in the chat window to upload to the game) but you’ll have to set
up your trays exactly as I lay out below.
Row 1: 1 Brace for Impact, 2 EPS Power Transfer, 3 Evasive
Maneuvers, 4 Miracle Worker, 5 Nadion Inversion, 6 Rotate Shield Frequency, 7
Engineering Fleet, 8 Call Trade Freighter, 9 Full Impulse, 10 Quantum
Slipstream
Row 2: 1 Abandon Ship, 2 Fleet Support, 3 Ramming Speed, 4 Reserved
for Quantum Singularity Manipulation, 5 Reserved for Space Set Power, 6 Blank,
7 Isometric Charge (Specialty Console), 8 MVAM, 9 Shields Battery, 10 Subspace
Field Modulator
Row 3 (Cdr. Tac): TT1, CRF1, APB2, APO3
Row 4 (Lt. Tac): TT1, CSV1
Row 5 (Ens. Tac): TS1
Row 6 (Lt. Eng):
EPtS1, Aux2Sif1
Row 7 (Lt. Cdr. Sci): TSS1, HE2, GW1
And here’s how you use it:
Switch configuration
Not a combat command, but by pressing “o” you can quickly
and easily reload your bind file. This
is handy for making small adjustments. I
would actually make two of these, one for your escort, one for your cruiser,
and pressing “o” would switch between the two of them – use the keybinds I made
for Salat for your cruiser, of course.
o Playersay Wolfe Escort $$ bind_load_file wolfe.txt
Power Presets
Use these to quickly change between your power settings,
most importantly to go from total offense and speed (setting 1) to offense and
tanking (setting 2) with running away (setting 3) and maximum healing (setting
4).
F9 "StatsPreset_Load Preset_1"
F10 "StatsPreset_Load Preset_2"
F11 "StatsPreset_Load Preset_3"
F12 "StatsPreset_Load Preset_4"
Chain Emergency Power, TT and Distribute Shields
Pressing spacebar will fire all your weapons, redistribute
your shields, and activate both copies of TT1.
This will give you a good tactical team rate to clear debuffs and grant
a small buff your weapons every so often, while keeping your shields
balanced. You don’t have to be
constantly hammering away at spacebar, just when one of the chained powers is
becoming available or when you would like to distribute your shields.
space "GenSendMessage HUD_Root FireAll $$ +power_exec
Distribute_Shields $$ +TrayExecByTray 2 0 $$ +TrayExecByTray 3 0"
Alpha Strike
Pressing “1” on the numpad will activate APO3 (I’ve set it
to activate this one first) or APB2, as well as CRF1 for your big hit. I thought APO first since APB doesn’t do much
while the shields are still up, so you would want that second. Once you get into a long fight it wouldn’t
matter anymore.
numpad1 "+TrayExecByTray 2 3 $$ +TrayExecByTray 2 2 $$
+TrayExecByTray 2 1 $$ +TrayExecByTray 2 3"
Small Craft
Pressing “2” on the numpad will activate CSV1, as well as
your attack patterns. I’ve set is so
that CSV1 will activate first because you often need it right away to quickly
knock down incoming heavy torpedoes, mines, and spam of various sorts.
numpad2 "+TrayExecByTray 3 1 $$ +TrayExecByTray 2 3 $$
+TrayExecByTray 2 2 $$ +TrayExecByTray 2 3 $$ +TrayExecByTray 3 1"
EPS Power Transfer
Press “3” on the numpad on its own to get a quick boost to
your power levels for when you want to either get a little extra defense,
speed, shield resistance, healing, and/or hitting power.
numpad3 "+TrayExecByTray 0 1"
Nadion Inversion
Press “0” and “3” at the same time to get prevent power
drain.
numpad0+numpad3 "+TrayExecByTray 0 4"
Brace
Press “4” on the numpad when torpedoes are incoming or a
ship is about to explode right next to you.
numpad4 "+TrayExecByTray 0 0"
RSF and SFM
Press “0” and “4” on the numpad when everyone starts to open
up on you. SFM and Rotate shield frequency
really are built for the same task, and really go well together to keep you
healthy when everyone else wants you dead.
numpad0+numpad4 "+TrayExecByTray 0 5 $$ +TrayExecByTray
1 9"
Hull Repair
Press “5” on the numpad to activate Aux2Sif1 and either HE2.
numpad5 "+TrayExecByTray 5 1 $$ +TrayExecByTray 6 1”
Miracle Worker
Press “0” and “5” on the numpad to activate Miracle Worker,
for when you really, really need it.
numpad0+numpad5 "+TrayExecByTray 0 3"
Shield Heal
Press “6” on the numpad to activate EPtS1 and TSS1.
numpad6 "+TrayExecByTray 5 0 $$ +TrayExecByTray 6
0"
Gravity Well
Press “7” on the numpad to activate gravity well.
numpad7 "+TrayExecByTray 6 2"
Torpedo Spread
Press “8” on the numpad to ready torpedo spread 1. Best used with groups of enemies all nicely
stuck in a gravity well, or when you’re down to 1 or 2 Omega torpedoes left in
the stack.
numpad8 "+TrayExecByTray 4 0"
GTFOOD
Press “9” to run away really fast while rerouting shields
aft. This is an absolute lifesaver when
things get disasterous.
numpad9 "GenSendMessage Throttle_FullImpulse_Button
FullThrottle $$ +TrayExecByTray 0 2 $$ StatsPreset_Load Preset_3 $$ +power_exec
reroute_shields_rear $$ +TrayExecByTray 2 3"
Quantum Singularity Manipulation
Press “0” and “9” on the numpad to activate quantum
singularity manipulation (when you finally get access to it).
numpad0+numpad9 "+TrayExecByTray 1 3"
About to die
Pressing the “.” on the numpad will activate Fleet Support
and Ramming Speed. I’ve duplicated Fleet
Support on either side of the string to make sure it’s the first one activated,
as sometimes Ramming Speed is counterproductive.
decimal "+TrayExecByTray 1 1 $$ +TrayExecByTray 1 2 $$
+TrayExecByTray 1 1"
Evasive
Press “Page Down” for when you want to go fast without
switching power levels.
PageDown "+TrayExecByTray 0 2"
Device (Shields Battery or Engines Battery or dual systems
consumable)
Press either “/” or “*” on the numpad to activate your
battery.
divide "+TrayExecByTray 1 8"
multiply "+TrayExecByTray 1 8"
Engineering Fleet
Pressing “End” will activate engineering fleet (I put this
one out of alphabetical order in the tray for consistency’s sake across the
different professions). It’s a long
cooldown, and you won’t need it often, so it’s in a somewhat out of the way
location.
End "+TrayExecByTray 0 6"
Console (MVAM)
Pressing “Page Up” will do whatever it is that MVAM
does. I don’t actually know how the
console works so it might be more than just one button so you’ll have to adjust
that accordingly if it is.
PageUp "+TrayExecByTray 1 7"
Console (Isometric Charge)
Pressing “Home” will make closely grouped smallish enemies
go boom. If there’s just the one big
enemy, it’s not so good, so for those situations you should replace it with
something else. Any of Subspace Jumper,
Vent Theta Radiation, and Graviton Pulse have their uses.
Home "+TrayExecByTray 1 6"
Spaceset Power (Heavy Graviton Beam or Mask Energy Field or
whatever you end up getting)
Press “Home” to activate whichever space set power you end
up using once you complete the Omega reputation.
Home "+TrayExecByTray 1 4"
Target Fore
Pressing the “Up” arrow will target the closest enemy in
your front 45 degree firing arc while redistributing your shields in that
direction.
Up "+power_exec reroute_shields_forward $$
Target_Enemy_Near_ForArc 45"
Target Wide
Pressing the “Right” arrow will target the closest enemy in
your wide forward 90 degree angle, if there isn’t anyone in your front 45 and
you would like to use some of your 90 degree science, set, or console
abilities, while still redistributing your shields right.
Right "+power_exec reroute_shields_right $$
Target_Enemy_Near_ForArc90"
Team Heal
Pressing “`”, that’s the squiggly thing to the left of the
number 1, will send all your transferable heals to your current target (if
friendly) as well as tactical team to help them redistribute their shields
(should your TT not be on cooldown). The
numbers “1” thru “4” will do the same to that numbered teammate. You are not a primary, or even secondary healer
so this isn’t all that important to you, but if you see someone in trouble and
you have the heals to spare, you would be a good teammate to do so.
` "+TrayExecByTray 2 0 $$ +TrayExecByTray 3 0 $$
+TrayExecByTray 5 1 $$ +TrayExecByTray 6 0 $$ +TrayExecByTray 6 1"
1 "Target_Teammate 1 $$ +TrayExecByTray 2 0 $$
+TrayExecByTray 3 0 $$ +TrayExecByTray 5 1 $$ +TrayExecByTray 6 0 $$
+TrayExecByTray 6 1"
2 "Target_Teammate 2 $$ +TrayExecByTray 2 0 $$
+TrayExecByTray 3 0 $$ +TrayExecByTray 5 1 $$ +TrayExecByTray 6 0 $$
+TrayExecByTray 6 1"
3 "Target_Teammate 3 $$ +TrayExecByTray 2 0 $$ +TrayExecByTray
3 0 $$ +TrayExecByTray 5 1 $$ +TrayExecByTray 6 0 $$ +TrayExecByTray 6 1"
4 "Target_Teammate 4 $$ +TrayExecByTray 2 0 $$
+TrayExecByTray 3 0 $$ +TrayExecByTray 5 1 $$ +TrayExecByTray 6 0 $$
+TrayExecByTray 6 1"
Team Focus
Pressing “F1” thru “F4” will make your teammate’s target
your own; useful if you have a team that isn’t really good at communicating and
you want to ensure that you are firing on a target that someone else has also
targeted. “F5” will make your target’s
target your target, but you shouldn’t have much use for that except to confuse
yourself.
F1 "Target_Teammate 1 $$ Assist"
F2 "Target_Teammate 2 $$ Assist"
F3 "Target_Teammate 3 $$ Assist"
F4 "Target_Teammate 4 $$ Assist"
F5 "Assist"
Chat Command target my target
Pressing “g” will instruct your teammates to attack your
target. They won’t automatically be given the target, but it does help them
know upon whom to focus their firepower.
g Team Focus fire on $target.
Abandon Ship
You need this ability rarely but when you do you need it
easy to hit in a hurry. “Left alt” is
the easiest button I can think of for this, as it is right next to the fire
key. One word of caution is that you
have to clear any existing keybinds that use the alt key or else you may
accidentally do something else entirely.
Lalt "Trayexecbytraywithbackup 1 1 0 1 0"
Feel free to modify this in any way you want. This kind of setup works well for me, but
other people are more comfortable with other setups.
Wow thanks alot man I appreciate the time and effort you put in to do this for me.. I will start implementing this asap :)
ReplyDelete-Wolfe